GOAL

Develop virtual educational content for the Kyakhta Museum.

CONCEPT

The historical VR quest takes place in the living room of Kyakhta merchant A. M. Lushnikov. In this adventure, visitors explore the aspects of 19th-century tea trading, analyze the merchant’s documents, and complete his tasks.

An authentic virtual interior, recreated based on the real historical building, provides an immersive experience of the material and the atmosphere of the merchant town of Kyakhta. The user moves through the space, interacts with objects, and solves quest tasks. The goal is to collect all the necessary items.